Jeff Hazelton

360° Drone Creator

From painting in remote anchorages across the Caribbean and South Pacific, to founding BioLucid — a pioneer in immersive medical VR — to sailing the world today aboard a 50-foot catamaran turned XR studio, my life has always been about one thing: seeing differently.

I’ve crossed oceans both literal and technological: first under sail on a 32-foot boat, and later through the uncharted seas of virtual reality. Along the way, I’ve sought to merge art, science, and adventure into new ways of experiencing the human story.

Jeff Hazelton

360° Drone Creator

From painting in remote anchorages across the Caribbean and South Pacific, to founding BioLucid — a pioneer in immersive medical VR — to sailing the world today aboard a 50-foot catamaran turned XR studio, my life has always been about one thing: seeing differently.

I’ve crossed oceans both literal and technological: first under sail on a 32-foot boat, and later through the uncharted seas of virtual reality. Along the way, I’ve sought to merge art, science, and adventure into new ways of experiencing the human story.

Jeff Hazelton

360° Drone Creator

From painting in remote anchorages across the Caribbean and South Pacific, to founding BioLucid — a pioneer in immersive medical VR — to sailing the world today aboard a 50-foot catamaran turned XR studio, my life has always been about one thing: seeing differently.

I’ve crossed oceans both literal and technological: first under sail on a 32-foot boat, and later through the uncharted seas of virtual reality. Along the way, I’ve sought to merge art, science, and adventure into new ways of experiencing the human story.

Act I – Vagabond (The Artist-Explorer)

Act I – Vagabond: The Beginning


In 1993, I set sail aboard Vagabond, a small Pearson sloop, with little more than paints, canvases, and curiosity. With two friends, we traversed the Caribbean, slipped through the Panama Canal, and crossed the vast Pacific Ocean — stopping at Easter Island, Tahiti, Fiji, and countless islands along the way.


I painted landscapes, ruins, and lush nature — each canvas not just a work of art, but a way of understanding the world and myself. Those two years at sea were more than a voyage; they were an apprenticeship in perspective and reinvention.

Act II – BioLucid Founder (From Canvas to Code)

When I returned to civilization in 1995, I traded brushes for pixels, moving from oil painting to digital art and computer animation. That pivot led to founding BioLucid in 2001 — born directly from the dream I first wrote about at sea: to merge art, science, and technology in service of health.


At BioLucid we created cinematic 3D animations, apps, and VR platforms for the world’s largest pharmaceutical and biotech companies. Our flagship, YOU VR, let people step inside the human body — an atlas for medical schools, patients, and even media audiences. The work reached millions, appearing on CNN and The Dr. Oz Show.

In 2006, I earned my pilot’s license in San Diego, later adding an FAA drone license as unmanned aviation began to reshape how we see the world.

In 2016, BioLucid was acquired by Sharecare, giving me the freedom to return once more to the sea, and now to the skies, to tell immersive stories.

“I feel that it may, in the future, be possible to create a Virtual Reality where the mind heals the body of any and all disease.”

It was during the Vagabond voyage years earlier that I first wrote these words in my journal. That vision, once just ink on a page, became the compass for everything that followed.

Act II – BioLucid Founder (From Canvas to Code)

When I returned to civilization in 1995, I traded brushes for pixels, moving from oil painting to digital art and computer animation. That pivot led to founding BioLucid in 2001 — born directly from the dream I first wrote about at sea: to merge art, science, and technology in service of health.


At BioLucid we created cinematic 3D animations, apps, and VR platforms for the world’s largest pharmaceutical and biotech companies. Our flagship, YOU VR, let people step inside the human body — an atlas for medical schools, patients, and even media audiences. The work reached millions, appearing on CNN and The Dr. Oz Show. In 2016, BioLucid was acquired by Sharecare, giving me the freedom to return once more to the sea, and now to the skies, to tell immersive stories.


Meanwhile, back In 2006, I had earned my private pilot’s license in San Diego, later adding an FAA drone license as unmanned aviation began to reshape how we see the world.

“I feel that it may, in the future, be possible to create a Virtual Reality where the mind heals the body of any and all disease.”

It was during the Vagabond voyage years earlier that I first wrote these words in my journal. That vision, once just ink on a page, became the compass for everything that followed.

Act II – BioLucid Founder (From Canvas to Code)

When I returned to civilization in 1995, I traded brushes for pixels, moving from oil painting to digital art and computer animation. That pivot led to founding BioLucid in 2001 — born directly from the dream I first wrote about at sea: to merge art, science, and technology in service of health.


At BioLucid we created cinematic 3D animations, apps, and VR platforms for the world’s largest pharmaceutical and biotech companies. Our flagship, YOU VR, let people step inside the human body — an atlas for medical schools, patients, and even media audiences. The work reached millions, appearing on CNN and The Dr. Oz Show. In 2016, BioLucid was acquired by Sharecare, giving me the freedom to return once more to the sea, and now to the skies, to tell immersive stories.


Meanwhile, back In 2006, I had earned my private pilot’s license in San Diego, later adding an FAA drone license as unmanned aviation began to reshape how we see the world.

“I feel that it may, in the future, be possible to create a Virtual Reality where the mind heals the body of any and all disease.”

It was during the Vagabond voyage years earlier that I first wrote these words in my journal. That vision, once just ink on a page, became my "North Star" for everything that followed.

Act III – Odyssey (Return to the Sea)

Today, I’ve come full circle, back at sea — but with new tools. Aboard Odyssey, my 50-foot sailing catamaran, the canvases have become VR rigs, 360° cameras, drones, and AI. She’s more than a vessel; she’s a solar- and wind-powered floating production studio, capable of capturing immersive media anywhere on Earth.


From the Bahamas to the Azores, Sardinia to the Mediterranean, every horizon becomes part of a larger narrative: one that blends exploration, art, and technology.


For me, drones are not just machines, and VR isn’t just code. They are brushes in the sky — tools of expression as alive as any paint on canvas.


Act III – Odyssey (Return to the Sea)

Act III – Odyssey (Return to the Sea)

This story is still unfolding. If you’re a creator, technologist, or partner shaping the future of immersive media, let’s connect — and explore what’s next.

Inspired by the Journey?

Let's Shape the Future of Immersive Storytelling Together.

Get in Touch

Inspired by the Journey?

Let's Shape the Future of Immersive Storytelling Together.

Get in Touch

© 2022–2025 All Rights Reserved.

© 2022–2025 All Rights Reserved.

© 2022–2025 All Rights Reserved.